


The Linux fix is to address a problem with included 64 bit libraries, while the Mac version should fix the crashes that some people were having with OSX 10.5.8. We’ve just updated the Mac and Linux versions of VVVVVV on the bundle site. If you’re a Mac or Linux user and the new version of VVVVVV is running on your machine, you can totally ignore this post! If not, read on: ( Randomnine, the creator of this level, wrote a great blog post here about the level’s design, which I recommend checking out after you’ve played it!) It’s also notable for having the most extensive use of scripting I’ve seen in a VVVVVV level so far. The really brilliant thing about it is how it makes even simple challenges feel exciting and dangerous in a way that VVVVVV levels normally don’t – there’s nothing particularly hard in this level, but the cost of failure is so much higher than usual that you’ll end up approaching it very differently. That sounds crazy, of course, but the reason it works here is that the level is so carefully designed around that core idea – it’s structured as a central hub with a linearly unlocked set of challenges as you get further and further into it, using trinkets as keys. “ The Tower of Power” is a VVVVVV level that doesn’t have any checkpoints. I’m really looking forward to whatever its creator works on next!
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This is a flawed level, but its flaws are more than made up for by the very inventive areas which do work, which I absolutely loved. The green area expands on this, then, but takes in a different direction to make challenges that weren’t possible in VVVVVV. The yellow area introduces a new mechanic, using VVVVVV’s primitive scripting in an unexpected way to do something I haven’t seen before. Of these, the yellow area and the green area are absolutely fantastic. There are five “areas” in the level – an outside area at the start, then yellow, green and cyan areas, and finally a laboratory area. It’s a 10×9 level and it’s biggest problem, I think, is just that it’s a lot of good ideas diluted in a level that’s way too big to contain them. This is without question the most difficult level I’ve featured – in fact, it’s so difficult that I wasn’t able to see the end myself without cheating and removing a wall in the editor. “ Palace of Peril” is a level I like a lot, but I feel like I can’t talk about it without first pointing out that I have some serious reservations with it. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv vvvvvv file into your VVVVVV levels folder. To play a VVVVVV player level, extract the. In any case, the easy version is only easy in a comparative sense – it’s actually pretty bloody hard – I died 639 times in my playthrough!

There are two varieties of this level – an easy version and a hard version – but I’d strongly recommend avoiding the hard version unless you’re an IWBTG veteran or something. It’s been put together with a lot of care, with a lot of thought given to each room’s visual composition (especially in the outside area). This level is great fun, and filled with interesting challenges from start to finish, but what really makes it special is its attention to detail, which shines through in every room. It’s really incredible to see something like this just a few short weeks after the first version of the editor launched. Structurally, it’s somewhat similar to VVVVVV itself, with an introduction stage, an open outdoor area, four crewmate stages based around different ideas, and a harder final stage. Sendy’s Dimension 333333 is a *huge* and extremely polished level my playtime clocked in at just over an hour – and that’s without finding all twenty trinkets.
